Book Image

Hands-On Unity Game Development - Fourth Edition

By : Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas
Book Image

Hands-On Unity Game Development - Fourth Edition

By: Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas

Overview of this book

Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS). From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.
Table of Contents (28 chapters)
Free Chapter
1
Section 1: Getting Started with Unity
6
Section 2: Mastering Programming and Gameplay Mechanics
10
Victory or Defeat: Win and Lose Conditions
12
Section 3: Elevating Visuals, Effects, and Audio
18
Section 4: Designing User Interfaces, Animations and Advanced Concepts
23
From Prototype to Executable: Generating and Debugging Your Game
26
Other Books You May Enjoy
27
Index

Collisions and Health: Detecting Collisions Accurately

As games try to simulate real-world behaviors, one important aspect of simulating is physics, which dictates how objects move and how they collide with each other, such as the collision of players and walls or bullets and enemies. Physics can be difficult to control due to the myriad of reactions that can happen after a collision, so we will learn how to properly configure our game to create physics as accurately as we can. This will generate the desired arcade movement feeling based on realistic collisions—after all, sometimes, real life is not as interesting as video games!

In this chapter, we will examine the following collision concepts:

  • Configuring physics
  • Detecting collisions
  • Moving with physics

First, we will learn how to properly configure physics, a step needed for the collisions between objects to be detected by our scripts, using new Unity events that we will learn. All of...