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Beginning C++ Game Programming

Beginning C++ Game Programming - Second Edition

By : John Horton
4.2 (10)
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Beginning C++ Game Programming

Beginning C++ Game Programming

4.2 (10)
By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch.
Table of Contents (25 chapters)
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23
Chapter 23: Before You Go...

Chapter 2: Variables, Operators, and Decisions – Animating Sprites

In this chapter, we will do quite a bit more drawing on the screen and, to achieve this, we will need to learn about some of the basics of C++. We will learn how to use variables to remember and manipulate values, and we will begin to add more graphics to the game. As this chapter progresses, we will find out how we can manipulate these values to animate the graphics. These values are known as variables.

Here is what is in store:

  • Learning all about C++ variables
  • Seeing how to manipulate the values stored in variables
  • Adding a static tree graphic, ready for the player to chop away at
  • Drawing and animating a bee and three clouds
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Beginning C++ Game Programming
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