Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

The theory of a Pong Bat

What follows is a hypothetical discussion of how we might use OOP to get started with the Pong project by coding a Bat class. Don't add any code to the project just yet as what follows is over-simplified in order to explain the theory. Later in this chapter, we will code it for real. When we get to coding the class for real, it will actually be quite different, but the principles we will learn about here will prepare us for success.

We will begin by exploring variables and functions as part of a class.

The class variable and function declarations

A bat that bounces a ball would be an excellent first candidate for a class.

Tip

If you don't know what Pong is, then take a look at this link: https://en.wikipedia.org/wiki/Pong.

Let's take a look at a hypothetical Bat.h file:

class Bat
{
    private:
        // Length of the pong bat
      ...