Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Updating the game engine to use Thomas and Bob

In order to be able to run the game and see our new characters, we have to declare instances of them, call their spawn functions, update them each frame, and draw them each frame. Let's do that now.

Updating Engine.h to add an instance of Bob and Thomas

Open up the Engine.h file and add the following highlighted lines of code:

#pragma once
#include <SFML/Graphics.hpp>
#include "TextureHolder.h"
#include "Thomas.h"
#include "Bob.h"
using namespace sf;
class Engine
{
private:
    // The texture holder
    TextureHolder th;
    // Thomas and his friend, Bob
    Thomas m_Thomas;
    Bob m_Bob;
    const int TILE_SIZE = 50;
    const int VERTS_IN_QUAD = 4;
    ...
    ...

Now, we have an instance of both Thomas...