Book Image

Beginning C++ Game Programming. - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming. - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Growing the branches

Next, as I have been promising for the last 20 pages, we will use all the new C++ techniques we've learned about to draw and move some branches on our tree.

Add the following code outside of the main function. Just to be absolutely clear, I mean before the code for int main():

#include <sstream>
#include <SFML/Graphics.hpp>
using namespace sf;
// Function declaration
void updateBranches(int seed);
const int NUM_BRANCHES = 6;
Sprite branches[NUM_BRANCHES];
// Where is the player/branch?
// Left or Right
enum class side { LEFT, RIGHT, NONE };
side branchPositions[NUM_BRANCHES];
int main()

We just achieved quite a few things with that new code:

  • First, we wrote a function prototype for a function called updateBranches. We can see that it does not return a value (void) and that it takes an int argument called seed. We will write the function definition soon, and we will then see exactly what it does.
  • Next, we declare an int constant...