Book Image

Source SDK Game Development Essentials

By : Brett Joseph Bernier
Book Image

Source SDK Game Development Essentials

By: Brett Joseph Bernier

Overview of this book

Table of Contents (18 chapters)
Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 11. Source Particle Editor

One of the many great things offered in the Source authoring tools is Particle Editor. Waterfalls, fire effects, weapon effects, explosions, and more can all be created with particles. A particle system is a group of particles—2D sprites—with different rules applied to them. You can apply forces, transparency, and even parent particles to other entities.

In this chapter you will learn the following:

  • Booting HL2 into tools mode

  • Creating particle systems

  • Importing particle systems into maps

  • Creating the particle manifest file

  • Having some fun with fireworks

The particle effects are created and edited within the game HalfLife 2: Episode Two, but you first need to gain access to the tools menu. Let's get started!