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  • Book Overview & Buying Source SDK Game Development Essentials
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Source SDK Game Development Essentials

Source SDK Game Development Essentials

By : Brett Joseph Bernier
3 (1)
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Source SDK Game Development Essentials

Source SDK Game Development Essentials

3 (1)
By: Brett Joseph Bernier

Overview of this book

This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations. If you’re a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.
Table of Contents (18 chapters)
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Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

VisGroups


A VisGroup is a group that contains different objects that can be toggled between hidden and visible. These are useful for keeping your map organized and reducing visual clutter.

The VisGroups toolbar is located to the right of the four viewport windows. There are two tabs available for organizing your VisGroups: User and Auto. The User tab contains all the VisGroups that you create, while the Auto tab organizes all the individual items into lists so you can activate and deactivate them whenever you'd like.

With the example map loaded, turn of all VisGroups except for World Geometry to see what the world is made of.

You should see something similar to the preceding screenshot. Note that on the left-hand side, you can see the all the entities and special brushes. However, on the right-hand side, you only see the floor, walls, and ceiling. If your map is getting cluttered, try turning off some specific VisGroups to make your life easier. VisGroups will affect the 2D view as well as...

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83
Tech Concepts
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Programming languages
73
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Source SDK Game Development Essentials
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