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  • Book Overview & Buying Source SDK Game Development Essentials
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Source SDK Game Development Essentials

Source SDK Game Development Essentials

By : Brett Joseph Bernier
3 (1)
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Source SDK Game Development Essentials

Source SDK Game Development Essentials

3 (1)
By: Brett Joseph Bernier

Overview of this book

This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations. If you’re a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.
Table of Contents (18 chapters)
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Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Emphasizing lights


We all know that light doesn't radiate without a source. Lights in your map should have a place of origin. Thankfully, there's a collection of models available to use as light sources. Let's start with a simple point light source.

Placing point light sources

This is a concrete hallway with a simple point light in the middle of it. The light comes from nowhere, and the overall effect is boring and unrealistic. Let's put some light fixtures in the hallway to add some realism.

Add a prop_static entity using the light_cagelight02_on.mdl model to the map, and align it to the wall, as shown in the following image. Make sure to choose the correct skin entity for the light, as some light models can have an on skin and an off skin. Move the light entity a few units out in front of the model and reduce the brightness parameter to 80.

Give the map a quick test-compile to check the results. If the lighting on the model is looking a bit off, set the disable shadows property in the prop_static...

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83
Tech Concepts
36
Programming languages
73
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Source SDK Game Development Essentials
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