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  • Book Overview & Buying Source SDK Game Development Essentials
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Source SDK Game Development Essentials

Source SDK Game Development Essentials

By : Brett Joseph Bernier
3 (1)
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Source SDK Game Development Essentials

Source SDK Game Development Essentials

3 (1)
By: Brett Joseph Bernier

Overview of this book

This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations. If you’re a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.
Table of Contents (18 chapters)
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Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Basic brushwork techniques


You've learned how to hollow out a cube, but that was just to whet your appetite. Let's create a little building in the center of our cube and learn some basic techniques along the way.

Cloning brushes

Let's make some walls for our building. Instead of using the Block Tool to specify an area, we can save some time and just copy and scale an existing brush to create another wall. We're going to select one of the walls of the cube we have just made. You'll notice that when you select one of the walls, all of them are selected. This is because when the Hollow Tool is used, it automatically groups the brushes it creates. To ungroup a group, you can click on the ungroup button in the top toolbar, or use the keyboard shortcut Ctrl + U.

Conversely, if you would like to group objects, click on the group button located to the left of the ungroup button, or you can use the keyboard shortcut Ctrl + G.

Now that our six walls are not grouped, you can select any individual wall...

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83
Tech Concepts
36
Programming languages
73
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Source SDK Game Development Essentials
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