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  • Book Overview & Buying Source SDK Game Development Essentials
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Source SDK Game Development Essentials

Source SDK Game Development Essentials

By : Brett Joseph Bernier
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Source SDK Game Development Essentials

Source SDK Game Development Essentials

3 (1)
By: Brett Joseph Bernier

Overview of this book

This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations. If you’re a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.
Table of Contents (18 chapters)
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Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Using the Texture Application Tool


Using the Texture Application Tool gives you full control over the application of textures in the Source engine. You can select, apply, scale, rotate, and align textures all within this easy-to-use tool.

Applying textures

There are many ways to apply textures to brushes. Brushes, upon creation, are given the currently selected texture, but there is still much to learn!

There are two main tabs in the Texture Application Tool. For now, let's focus on the Material tab. The first thing you'll probably notice about the Texture Application Tool is that the window title actually says Face Edit Sheet. Since the tool is named Texture Application Tool, that is what I'll be calling it throughout this chapter. The second thing you'll notice is the texture preview pane in the bottom-left corner. Just above this is the Current texture drop-down list that displays the current texture name and allows you to quickly select the last few textures you have used. Let's get acquainted...

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Tech Concepts
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Programming languages
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Source SDK Game Development Essentials
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