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  • Book Overview & Buying Source SDK Game Development Essentials
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Source SDK Game Development Essentials

Source SDK Game Development Essentials

By : Brett Joseph Bernier
3 (1)
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Source SDK Game Development Essentials

Source SDK Game Development Essentials

3 (1)
By: Brett Joseph Bernier

Overview of this book

This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations. If you’re a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.
Table of Contents (18 chapters)
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Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Modifying Lightmap Grid


Lightmap Grid controls the level of shadow detail on any brush face. By default, the Lightmap Grid size is 16, which means lighting is calculated every 16 units on a specific brush face. By decreasing the size of Lightmap Grid, you can get sharper shadows at the expense of compile time and memory. Increasing Lightmap Grid removes the shadow detail, but it will speed up your compile time and decrease the size of the compiled map. Let's learn more about these useful settings.

In order to see Lightmap Grid on your brush faces, left-click on the top-left corner of the 3D view and select 3D Lightmap Grid, as shown in the following screenshot:

Once you select this View mode, you will see a grid on each brush instead of a texture or flat color. As previously mentioned, the default Lightmap Grid size is 16 units. This default color scheme is a dark blue grid overlaid on top of a solid, light-blue background. If the grid size is below 16 units, the background color changes...

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