Hammer's Input/Output system is an incredibly versatile tool that is very simple to use and understand. Each entity class has a multitude of different inputs and outputs that can be activated with simple trigger entities. Trigger_once entities fire outputs once while trigger_multiple entities trigger some things as many times as you want. Filters are powerful tools that let you control exactly which events are triggered by which entities. Now that you know how to harness the power of the input/output system, let's have some fun with cameras and track trains!
Source SDK Game Development Essentials
By :
Source SDK Game Development Essentials
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Overview of this book
Table of Contents (18 chapters)
Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with the Source SDK
Grasping Hammer
Shaping Your World
Textures, Terrain, and Props
Importing Custom Content
Lighting and Compiling
Triggers and the Input/Output System
Trains and Camera Systems
NPC Movement Basics
Advanced NPC Scripting
Source Particle Editor
Index
Customer Reviews