Book Image

Source SDK Game Development Essentials

By : Brett Joseph Bernier
Book Image

Source SDK Game Development Essentials

By: Brett Joseph Bernier

Overview of this book

Table of Contents (18 chapters)
Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 4. Textures, Terrain, and Props

I bet you're pretty tired of that generic brick floor texture. Let's change things up a bit while learning how to navigate the texture tool. We can also bring more detail into the world with decals, overlays, displacements, and props!

In this chapter, you will be learning the following:

  • Texturing techniques

  • Placing decals and overlays

  • Creating terrain with displacements

  • Learning about the different prop types

Let's go!