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  • Book Overview & Buying Source SDK Game Development Essentials
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Source SDK Game Development Essentials

Source SDK Game Development Essentials

By : Brett Joseph Bernier
3 (1)
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Source SDK Game Development Essentials

Source SDK Game Development Essentials

3 (1)
By: Brett Joseph Bernier

Overview of this book

Table of Contents (18 chapters)
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Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Chapter 8. Trains and Camera Systems

The Half-Life series of games have a strange affinity for trains. There was an entire chapter devoted to them in Half-Life. Half-Life 2 starts you out on one train, almost kills you on another, and the player is on the same train in between Half-Life 2 episodes 1 and 2. The Source SDK contains a powerful set of tools devoted to make objects move. If you want full control over that movement, you'll want to use a train. Half-Life focuses on first-person story development, but it still has moments where the view is taken over by a secondary camera. Combining trains and cameras can make for powerful storytelling cutscenes.

In this chapter, we will learn:

  • Creating and controlling track trains

  • Creating a security system using cameras

  • Combining trains and cameras to make cut scenes

There are some exciting topics to be covered in this chapter, so let's jump in!

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Tech Concepts
36
Programming languages
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Source SDK Game Development Essentials
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