Chapter 10. Implementing Deferred Rendering
In this chapter, we will cover the following topics:
Filling the G-Buffer
Implementing a screen-aligned quad renderer
Reading the G-Buffer
Adding multiple lights
Incorporating multisample anti-aliasing
In this chapter, we will cover the following topics:
Filling the G-Buffer
Implementing a screen-aligned quad renderer
Reading the G-Buffer
Adding multiple lights
Incorporating multisample anti-aliasing