Book Image

Direct3D Rendering Cookbook

Book Image

Direct3D Rendering Cookbook

Overview of this book

Table of Contents (19 chapters)
Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Further Reading
Index

Chapter 10. Implementing Deferred Rendering

In this chapter, we will cover the following topics:

  • Filling the G-Buffer

  • Implementing a screen-aligned quad renderer

  • Reading the G-Buffer

  • Adding multiple lights

  • Incorporating multisample anti-aliasing