Book Image

Direct3D Rendering Cookbook

Book Image

Direct3D Rendering Cookbook

Overview of this book

Table of Contents (19 chapters)
Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Further Reading
Index

Introduction


In this chapter, we will see how a bone structure can be used to make the skin of our model (in this case, our vertices) move, producing a dynamic mesh that we can manipulate into poses or use for playing back animations.

Using the Visual Studio graphics content pipeline, we will learn how to make use of the skin and bone information stored within a compiled mesh object (CMO).