Book Image

Direct3D Rendering Cookbook

By : Justin Stenning, Justin Stenning
Book Image

Direct3D Rendering Cookbook

By: Justin Stenning, Justin Stenning

Overview of this book

Table of Contents (19 chapters)
Direct3D Rendering Cookbook
About the Author
About the Reviewers
Further Reading


In this chapter, we will see how a bone structure can be used to make the skin of our model (in this case, our vertices) move, producing a dynamic mesh that we can manipulate into poses or use for playing back animations.

Using the Visual Studio graphics content pipeline, we will learn how to make use of the skin and bone information stored within a compiled mesh object (CMO).