Book Image

Direct3D Rendering Cookbook

By : Justin Stenning, Justin Stenning
Book Image

Direct3D Rendering Cookbook

By: Justin Stenning, Justin Stenning

Overview of this book

Table of Contents (19 chapters)
Direct3D Rendering Cookbook
About the Author
About the Reviewers
Further Reading

Chapter 2. Rendering with Direct3D

In this chapter, we will cover the following topics:

  • Using the sample rendering framework

  • Creating device-dependent resources

  • Creating size-dependent resources

  • Creating a Direct3D renderer class

  • Rendering primitives

  • Applying multisample anti-aliasing

  • Implementing texture sampling