Book Image

Direct3D Rendering Cookbook

Book Image

Direct3D Rendering Cookbook

Overview of this book

Table of Contents (19 chapters)
Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Further Reading
Index

Chapter 2. Rendering with Direct3D

In this chapter, we will cover the following topics:

  • Using the sample rendering framework

  • Creating device-dependent resources

  • Creating size-dependent resources

  • Creating a Direct3D renderer class

  • Rendering primitives

  • Applying multisample anti-aliasing

  • Implementing texture sampling