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Direct3D Rendering Cookbook

Direct3D Rendering Cookbook

4.1 (10)
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Direct3D Rendering Cookbook

Direct3D Rendering Cookbook

4.1 (10)

Overview of this book

Table of Contents (19 chapters)
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Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Further Reading
2
Index

Chapter 2. Rendering with Direct3D

In this chapter, we will cover the following topics:

  • Using the sample rendering framework

  • Creating device-dependent resources

  • Creating size-dependent resources

  • Creating a Direct3D renderer class

  • Rendering primitives

  • Applying multisample anti-aliasing

  • Implementing texture sampling

Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Direct3D Rendering Cookbook
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