Book Image

Direct3D Rendering Cookbook

By : Justin Stenning, Justin Stenning
Book Image

Direct3D Rendering Cookbook

By: Justin Stenning, Justin Stenning

Overview of this book

Table of Contents (19 chapters)
Direct3D Rendering Cookbook
About the Author
About the Reviewers
Further Reading

Chapter 3. Rendering Meshes

In this chapter, we will cover the following topics:

  • Rendering a cube and sphere

  • Preparing the vertex and constant buffers for materials and lighting

  • Adding material and lighting

  • Using a right-handed coordinate system

  • Loading a static mesh from a file