Book Image

Direct3D Rendering Cookbook

Book Image

Direct3D Rendering Cookbook

Overview of this book

Table of Contents (19 chapters)
Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Further Reading
Index

Chapter 6. Adding Surface Detail with Normal and Displacement Mapping

In this chapter, we will cover the following topics:

  • Referencing multiple textures in a material

  • Adding surface detail with normal mapping

  • Adding surface detail with displacement mapping

  • Implementing displacement decals

  • Optimizing tessellation based on displacement decal (displacement adaptive tessellation)