Book Image

Construct 2 Game Development by Example

By : John Bura
Book Image

Construct 2 Game Development by Example

By: John Bura

Overview of this book

Table of Contents (16 chapters)
Construct 2 Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Where to Go from Here
Index

Chapter 2. Inputs and Controls

Inputs and controls are really important for game design. Games are interactive by nature, and designers need to plan out and test controls in order to make an effective game.

In this chapter, we will learn about the following topics:

  • Keyboard inputs

  • Rotating the angle

  • Mouse inputs

  • Game loop

  • Touch control inputs