Book Image

Construct 2 Game Development by Example

By : John Bura
Book Image

Construct 2 Game Development by Example

By: John Bura

Overview of this book

Table of Contents (16 chapters)
Construct 2 Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Where to Go from Here
Index

Chapter 3. Variables and Arrays

Variables and arrays are essential to computer programming and game design. Without them, games would not work and would not be fun to play.

In this chapter, we will cover the following topics:

  • What are variables?

  • Why are variables so important?

  • Different kinds of variables in Construct 2

  • Learning about arrays