In the past, developing a game for multiple systems was tough. Often, developers would have to make the game from scratch for every system they deployed to. In order to get around this problem, they created libraries that could be used across platforms. Luckily, this problem is now solved, and one of the best ways to solve it is HTML5 games.
In this chapter, we will cover the following topics:
Hosting our game on Dropbox publically
Exporting our game to an HTML5 website
Exporting our game to web stores, web arcades, and for mobile devices