Book Image

Construct 2 Game Development by Example

By : John Bura
Book Image

Construct 2 Game Development by Example

By: John Bura

Overview of this book

Table of Contents (16 chapters)
Construct 2 Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Where to Go from Here
Index

Chapter 5. Making a Simple Shooter

Shooters are one of the best places to start when making games. Most people like to play a shooter, so they are a recognizable game archetype. The best part is that they are generally easy to make. So let's construct one!

In this chapter, we are going to learn:

  • How to control the sprite with the keyboard

  • How to rotate the sprite about the mouse position

  • How to add bullet behavior