Book Image

Construct 2 Game Development by Example

By : John Bura
Book Image

Construct 2 Game Development by Example

By: John Bura

Overview of this book

Table of Contents (16 chapters)
Construct 2 Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Where to Go from Here
Index

Summary


In this chapter, we learned how to add global and local variables. Adding variables is a really important in-game feature. Often, you will have hundreds of variables even for a simple game. If you are making a game, get used to making and setting lots of variables. The best part is that Construct 2 makes handling variables really easy.

In the next chapter, we will learn about game mechanics. Game mechanics are the essential backbone to user interactivity.