Book Image

Construct 2 Game Development by Example

By : John Bura
Book Image

Construct 2 Game Development by Example

By: John Bura

Overview of this book

Table of Contents (16 chapters)
Construct 2 Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Where to Go from Here
Index

Introducing variables


Computer programming is based on mathematical principles. After all, the first computer was made to actually calculate equations, and it was only later that applications (as we know them) were developed. You have probably heard of variables in science and math classes. In computers, these variables are necessary to make applications and they are very important in games. Even a small indie game might have hundreds of variables.

Variables are places where you can store small amounts of data. This data can be a name, a number, a date, a game object, or it can even store true or false information. Variables are essential to games because they can store items such as the following:

  • Score

  • Player name

  • Game objects

  • Mouse position

  • Keyboard input

In order to store data, you have to store data in the right kind of variables. We can think of variables as boxes, and what you put in these boxes depends on what type of box it is.

In most native programming languages, you have to declare a...