Book Image

Cocos2d-X Game Development Blueprints

By : Karan Sequeira
Book Image

Cocos2d-X Game Development Blueprints

By: Karan Sequeira

Overview of this book

Table of Contents (17 chapters)
Cocos2d-x Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

What to do next?


Well you may want to port your game to more than just Android and Windows Phone platforms. The biggest advantage of developing in C++ is the number of platforms one can reach. As such, Cocos2d-x supports a sleuth of platforms such as the ones listed next. I have provided links to a few tutorials that can help get you started with some of the unfamiliar/newer platforms: