Book Image

Learning Cocos2d-x Game Development

By : Siddharth Shekar
Book Image

Learning Cocos2d-x Game Development

By: Siddharth Shekar

Overview of this book

Table of Contents (19 chapters)
Learning Cocos2d-x Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Custom controls


So far, we have seen three different ways to move the character on the screen. There is one other way to add controls to our games, and that is using regular buttons. Remember the close button that we removed? We can create CCImageItems and CCMenu and make them call a function. In this function, we can write the logic for the movement of the character or any other function that we want the button to perform when it is clicked on.

So, as a practice, what we can do is create CCMenuItemImage in the init() function, place it at 0.125 * visibleSize.width and 0.125 * visibleSize.height, and call the buttonControl() function. As we are creating the game for devices with multiple resolutions, we never hardcode the values. So, we place the button at a distance of 1/8th the width in the x direction and at a y distance of 1/8 the height from the origin. For convenience, we can use the same CloseNormal.png and CloseSelected.png files:

CCMenuItemImage *pCloseItem = CCMenuItemImage::create...