Book Image

Unity 5.x Game Development Blueprints

By : John P. Doran
Book Image

Unity 5.x Game Development Blueprints

By: John P. Doran

Overview of this book

<p>This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we’ll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.</p> <p>Through this book, you’ll develop a complete skillset with the Unity toolset. Using the powerful C# language, we’ll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer</p>
Table of Contents (19 chapters)
Unity 5.x Game Development Blueprints
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Project setup


At this point, I have assumed that you have Unity started up and have our project from the previous chapter loaded. Now, perform the following step:

With Unity started, open the project from the previous chapter and if you are on our previous level, create a new scene by selecting File | New Scene.

Creating architecture overview

As a level designer, one of the most time-consuming parts of your job will be creating environments. There are many different ways out there to create levels. By default, Unity gives us some default meshes, such as a Box, Sphere, and Cylinder, and while it's technically possible to build a level in that way, it could get really tedious really quickly. Next, I'm going to quickly go through the most popular options to build levels for games made in Unity before we jump into building a level of our own.

3D modelling software

A lot of times, opening a 3D modeling software package and building architecture that way is what professional games studios will often...