Book Image

Game Audio Development with Unity 5.X

By : Micheal Lanham
Book Image

Game Audio Development with Unity 5.X

By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Dedication
Foreword
Preface

Profiling performance with Unity


There is no better way to understand performance profiling and optimization than by doing it. Therefore, in this section, we are going to get hands on and profile the example Viking village project as we last left it in Chapter 5, Using Audio Mixer for Adaptive Audio. Follow the instructions to open up Unity to the previously saved project:

  1. Open up Unity and load the GameAudioBasics project you created earlier.

Note

If you have not previously created the GameAudioBasics project, create a new project in Unity called GameAudioBasics and download and/or import the Viking Village example project from the Asset Store. You can use the walk-through in Chapter 1, Introducing Game Audio with Unity, if you need help setting up the base project.

  1. From the menu, navigate to Assets | Import Package | Custom Package and use the Import dialog to locate and open the Chapter_11_Assets folder within the book's downloaded source code. Select the Chapter_11_Start.unitypackage and...