There is no better way to understand performance profiling and optimization than by doing it. Therefore, in this section, we are going to get hands on and profile the example Viking village
project as we last left it in Chapter 5, Using Audio Mixer for Adaptive Audio. Follow the instructions to open up Unity to the previously saved project:
- Open up Unity and load the
GameAudioBasics
project you created earlier.
Note
If you have not previously created the GameAudioBasics
project, create a new project in Unity called GameAudioBasics
and download and/or import the Viking Village
example project from the Asset Store. You can use the walk-through in Chapter 1, Introducing Game Audio with Unity, if you need help setting up the base project.
- From the menu, navigate to
Assets
|Import Package
|Custom Package
and use theImport
dialog to locate and open theChapter_11_Assets
folder within the book's downloaded source code. Select theChapter_11_Start.unitypackage
and...