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  • Book Overview & Buying Blender 3D By Example
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Blender 3D By Example

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
3.5 (30)
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Blender 3D By Example

Blender 3D By Example

3.5 (30)
By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)
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Creating a Baby Dragon - Part 2: Retopology

We have finished sculpting the baby dragon, but there are a handful of things that still need to be done before it's ready for production, and right now this model is not optimized for any of the upcoming steps: texturing, rigging, and animating.

During the sculpting process, we had the luxury of ignoring the technical parts of three-dimensional modeling. We got to use organic and artistic workflows to create the shape of the model without having to get caught up on technical things such as the individual placement of polygons, edge flow, or valence of vertices.

This is a typical workflow when it comes to sculpting, especially while using the Dynamic Topology feature as we did in the previous chapter. However, generating polygons dynamically turns the model's topology into an uncontrolled mess. Topology is a broad term we...

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Blender 3D By Example
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