Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Box modeling the main section of the chair

The main section of the chair is a fairly simple shape, so it's the perfect place to practice box modeling. As mentioned before, we start this style of modeling with a primitive shape (in this case, we'll use a cube). and then we use extrusions, edge loops, and other simple modeling tools to block out the major forms of the model.

First, let's create a cube. When we create new objects in Blender, they will spawn at the location of the 3D Cursor. It's best to reset the position of the cursor before adding new objects so that they spawn at the center of the grid:

  1. Press the Shift + S hotkey to bring up the Snap pie menu.
  2. Choose Cursor to World Origin:
The Snap pie menu, with the Cursor to World Origin option in the bottom-left corner

Excellent, the 3D Cursor has been reset to the center position. Later in this chapter...