Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Linking in canned assets

We'll finish the kitchen by linking or appending from a library of canned assets. When deadlines strike, seasoned artists throw three-dimensional scenes together from other resources that can be found or purchased on other websites. You'll also find that curiosity about other peoples' models can teach you about their workflows. We'll round out the last elements of the kitchen by looking at some pre-made assets and appending or linking them to the kitchen, as well.

Let's start by touring the pre-made assets file and see what we can learn from some of the example models. Open up ch05_cannedAssets.blend to get started. Here are some general explanations for the canned assets provided:

  • The scene is organized into collections. Some of these collections (fridge, dishwasher, stove, mirror, sideTable, and stoveCounters) hold a single...