Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Modeling the base of the time machine

The base of the time machine is quite simple: it's a circle with a few extrusions in the middle and some clamps around the rim. Let's get started:

  1. Reset the 3D Cursor to the center of the grid (Shift + S hotkey | Cursor to World Origin).
  2. Go to the top view.
  3. Bring up the Add menu (from the top of the 3D View or with the Shift + A hotkey).
  4. Choose Mesh | Circle.
  5. Set Vertices to 64.
  6. Set Radius to 2.22 m.
  7. Set Fill Type to Ngon.
  8. Rename the circle Base.

Having more vertices in a circle will make it look more round and avoid us having a jagged edge look. Since this circle is so large, we need a lot of vertices to make it look nice. 64 is a good choice because it is a power of 2 (2 -> 4 -> 8 -> 16 -> 32 -> 64). Generally, we will get good results when working with nice, even numbers like this. Now, let's give it some...