Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Summary

In this chapter, we've taken a surface-level glance at a number of disciplines in Blender. Photogrammetry in Meshroom showed how other open source programs can assist a Blender pipeline. We set up examples of physics, hair, and smoke that can be further tweaked. We also looked under the hood at how to extend Blender's functionality with Python.

There are still many corners of Blender to explore. Combining Blender with live-action footage can be done through the compositor, movie clip editor, and video sequencer. Your models can be taken over to game engines including Unity, Unreal, and Godot. New features are added every day, whether it's new sculpting brushes, or controlling everything in Blender with Everything Nodes.

I can't predict where you'll take your next steps in using Blender to make great content. But I look forward to seeing it,...