Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Rendering the final image

While we work in 3D, we tend to use low-quality preview settings for the Viewport because it's easier to see the polygons and it keeps our computers running fast while we work. So far, we have been working with low-quality preview settings, so our Viewport looks like this:

The low-quality preview of our scene

Now that we've finished making edits to the Viking scene, we can change a few settings to get a high-quality final image. A high-quality render needs a nice set of lights. Remember the Lights collection in the Outliner? Well, it's time to make it visible:

  1. Find the Lights collection in the Outliner.
  2. Click on the grayed-out eyeball icon to the right of the Lights collection.

Good we have some lights, but a bunch of ugly lines appeared in the Viewport. These lines are part of a feature called Overlays. Overlays include everything from grid lines to selection highlights. They are helpful for modeling, but they get in the way for rendering. Next, let's turn off all of the Overlays so we can get a clear look at our final image:

  1. Look at the header of the 3D Viewport and find the four circle-shaped icons in the top-right corner.
  2. Find the button to the left of the four circles labeled Show Overlays.
  3. Click the button to disable all of the Overlays in the Viewport.

There's one last thing we need to do, and this is the big one: we need to change the shading from Solid to Rendered to see what our finished scene looks like:

  1. Look at the header of the 3D Viewport and find the four circle-shaped icons in the top-right corner.
  2. Click on the fourth circle icon to activate Rendered shading.

And that's all there is to it. Our scene shouldn't look boring, flat, and gray anymore. Instead, we should have an image like this:

The high-quality render of our scene
Sometimes, the materials and textures can take a long time to load. If the models don't look like the one shown in the preceding screenshot, try clicking on the third circle icon to go into Material Preview mode instead.

Much better, wouldn't you say? If you would like to, you can save this image by going all the way to the top bar and choosing Render | Render Image. Then, save the image to your computer. Congratulations on finishing your first Blender 2.8 project!