Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Summary

While kitbashing a kitchen together, we've explored a number of new methods to reach your project's goals. Modifiers and curves expanded our modeling toolkit, providing flexible ways to create assets. Add-ons gave access to both new workflows and quick asset generation, and by appending and linking across files, multiple Blender projects can be combined. Next, we'll create materials for our kitchen objects while looking at Blender's node editor.

Our kitchen is lacking two major components right now, which are materials and textures. Everything has the default gray material, so it doesn't look as pretty as it should for a final result. Materials will make wood look like wood, metal look like metal, and all of the other objects look the way they are supposed to. In the next chapter, we'll construct the materials that we'll use for our kitchen...