Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Questions

  1. What mode would you use to position the default settings of an armature and what mode do you use to animate the armature?
  2. What are some example jobs that bones might have that would mandate splitting them into separate bones?
  3. What is the difference between the Rigify add-on's meta-rig versus the rig that is generated by the meta-rig?
  4. Imagine a mutant character with a giant finger coming out of its head. How would you set these bones up so that Rigify includes animation controls for the head finger?
  5. When assigning weights manually in Edit Mode, which selected vertex will you need to use when copying to all the selected vertices?
  6. What purpose does a weighting animation serve?
  7. Where in Blender's interface does a Rigify rig let you toggle control layers, switch between IK/FK, and use other custom rig attributes?
  8. On a walk cycle where the dragon's feet switch...