Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Destructive editing versus non-destructive editing

Unlike some 3D software, Blender doesn't keep any construction history for objects or operations. This has the upside that our objects are always ready for the next operation to be performed, but it also has the downside that previous operations will be final as soon as we move on to the next operation. This is known as destructive editing.

Even performing small adjustments, such as transforming or deselecting, will apply the previous operation. All of the settings will be committed to the object and can no longer be adjusted. When working with destructive operators, you must set the settings correctly in-the-moment since you will be unable to change them after-the-fact.

Up to this point, we have modeled the chair with destructive editing methods, but in the next step, we can use some non-destructive editing methods for a...