Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Creating a Baby Dragon - Part 4: Baking and Painting Textures

The baby dragon is ready for reptilian camouflage, spiny scales, calloused claws, and glowing runes. All of these will come through the little scamp's textures and material setup. The high-poly dragon sculpture will come back into play as we recapture its details using a process called baking. Next, we'll create new textures through Blender's texture painting tools and supplement them with external painting programs. With good bakes and textures, we'll have the ingredients necessary to build an organic creature's materials and render them out in Eevee. An example of the final baking and materials setup can be found in the project file

The following topics will be covered in this chapter:

  • Getting set up for texture baking
  • Baking texture maps from high poly to low poly
  • Texture painting the base...