Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Modeling a Time Machine - Part 2

Welcome back! Time flies when you're having fun. In this chapter, we'll finish modeling our time machine. Then, we'll have all the time in the world!

In the previous chapter, we tackled some of the core concepts behind the modeling process. In this chapter, we will take a look at a few more modeling tools and modifiers that we can use to finish off the model. We will be using much more streamlined instructions this time around. The repetition we provided regarding the main modeling tools should have been enough that you now feel comfortable moving objects around, changing camera angles, and using the extrusion tool.

When you're ready to follow along with this chapter, you can start with the chair you created in the previous chapter, or you can start with the provided TimeMachine_FinishedChair.blend example file.

The following...