Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Modern Kitchen - Part 3: Lighting and Rendering

We've come a long way with our sleek, modern kitchen project. We've got a composition, models, materials, and textures. There's just one final ingredient before we can render: lighting. Up to this point, we have seen what our materials look like in an isolated material preview mode used for look development. But that is not representative of what a final render can look like when the scene is properly lit. In this chapter, we will add lighting to our kitchen scene so that the Eevee renderer can create a realistic result.

When we're finished, we'll have a beautifully rendered image of our sleek, modern kitchen.

The following topics will be covered in this chapter:

  • Preparing the scene
  • Daylight rendering
  • Indirect lighting
  • Using filters and postprocessing