Book Image

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
Book Image

Unreal Engine 4 Game Development Quick Start Guide

By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)

Creating a simple AI

Just like our player-controlled character, an AI controlled character needs both a Pawn and a Controller. While we can use the same Pawn we've been using for our player, let's create custom ones so that we can define some enemy-specific behavior for it.

Creating the Pawn as a separate class is also useful if we want to drastically alter how the Pawn looks; for example, if we wanted to create a spider enemy.

Let's create the custom Pawn now.

Creating a Pawn for the enemy

Creating the Pawn for our enemy is simple, since we have Epic's base classes to extend from, which has most of the functionality we need:

  1. In the Content Browser, right-click in the ThirdPersonBP\Blueprints folder...