Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Chapter 23: Before You Go...

When you first opened this big doorstop of a book, the back page probably seemed like a long way off. But it wasn't too tough, I hope.

The point is you are here now and, hopefully, you have a good insight into how to build games using C++.

The point of this chapter is to congratulate you on a fine achievement but also to point out that this page probably shouldn't be the end of your journey. If, like me, you get a bit of a buzz whenever you make a new game feature come to life, then you probably want to learn more.

It might surprise you to hear that, even after all these hundreds of pages, we have only dipped our toes into C++. Even the topics we did cover could be covered in more depth and there are numerous – some quite significant – topics that we haven't even mentioned. With this in mind, let's take a look at what might be next.

If you absolutely must have a formal qualification, then the only way to proceed...