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Beginning C++ Game Programming

Beginning C++ Game Programming - Second Edition

By : John Horton
4.2 (10)
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Beginning C++ Game Programming

Beginning C++ Game Programming

4.2 (10)
By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch.
Table of Contents (25 chapters)
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23
Chapter 23: Before You Go...

Chapter 3: C++ Strings and SFML Time – Player Input and HUD

In this chapter, we will continue with the Timber!! game. We will spend around half of this chapter learning how to manipulate text and display it on the screen, and the other half looking at timing and how a visual time-bar can inform the player about the remaining time and create a sense of urgency in the game.

We will cover the following topics:

  • Pausing and restarting the game
  • C++ Strings
  • SFML text and SFML font classes
  • Adding a HUD to Timber!!!
  • Adding a time-bar to Timber!!!
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Beginning C++ Game Programming
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