Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Displaying the art info

We now have more information oneach art piece, and can incorporate that into our scene. We will add a world space user interface (UI) canvas to the ArtworkRig. If you'd like a reminder introduction to Unity's canvas and UI elements, please look atChapter 6, CanvasingWorld Space UI.

The info plaque will be a small canvas next toeach picture, with a title text UI element. Let's build it into the ArtworkRig prefab. Open theArtworkRig prefab for editing. Then, add a world space canvas, as follows:

  1. Add a child canvas,GameObject| UI |Canvas, and name it InfoPlaque Canvas. (Note: if you wanted to make any of the UI on this canvas interactable, you should use XR | UI Canvas instead).
  2. Set itsRender modetoWorld Space.
  3. Set the canvasWidth:640,Height:480, Rotation (0, 0, 0).
  4. If you recall, the canvas scaled in world space will be 640 meters wide! Set theScale XYZto0.0006.
  5. Next, create...