Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Timelines and Audio tracks

Earlier, we planned out the movie using a graph paper timeline. Unity provides a Timeline tool for implementing this almost directly. Timelines consist of one or more tracks that play over time. Timelines can control many different objects and different types of tracks. As we'll see and explain as we build this project, Timelines can have Audio Tracks, Activation Tracks, Animation Tracks, Signal Tracks, and more. Timelines are a type of Unity Playable.Playables are runtime objects that "play" over time, updating each frame based on their prescribed behavior. Animations are playables too. For more details, see https://docs.unity3d.com/ScriptReference/Playables.Playable.html.

Confirm that the Timeline package has been installed with your project (ordinarily, it is installed by default) and add or upgrade it if necessary using the following steps:

  1. Open Package Manager using Window | Package Manager.
  2. Select...