Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Using Animation clips

For the next animation example, we'll get the egg to wobble and shake before it hatches. We will create a simple animation and make it loop for its duration. To illustrate, we'll make an Animation Clip of the WholeEgg object rattling and then add it to Timeline on an Animation Clip Track.

Shaking an egg

To create a new Animation Clip on the WholeEgg object, follow these steps:

  1. In Hierarchy, select the WholeEgg object (child of NestAndEgg).
  2. Open the Animation window (Window | Animation | Animation).
  3. You should see a message stating, To begin animating WholeEgg, create an Animation Clip, and a Create button.
  4. Press Create.
  5. When prompted for a filename, save it as EggShaker Animation.

We saw the Animation window earlier in this chapter. We're going to make a very short, 2-second animation that rotates the egg on the X and Z axes by manipulating the animation...