Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Using PBR materials and URP Shaders

3D objects can be rendered simplistic, such as a cube with flat-shaded faces, or very realistically, such as the same cube as a realistic wooden crate. This magic is performed with PBR materials and advanced Shaders.

A 3D object in Unity consists of a geometry mesh that defines the points, edges, and faces of the object, forming a surface that can then be rendered to appear as a solid object. Each object has a Renderer component that specifies the properties and behavior of this particular object rendered in the scene. It includes references to any Materials that will be applied to the object. A Material is an asset that specifies a specific Shader script that drives the actual work of drawing the object on the screen. You can learn more about all of this in the Unity Manual and Unity Learn sites, among many other resources. The following web pages provide more information:

  • Best Practices Guide: Making...