Book Image

Source SDK Game Development Essentials

By : Brett Joseph Bernier
Book Image

Source SDK Game Development Essentials

By: Brett Joseph Bernier

Overview of this book

Table of Contents (18 chapters)
Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Shaping Your World

Now that you're comfortable with getting around in Hammer, let's dive into the actual world creation. In this chapter, you will learn:

  • Creating a house with world brushes

  • Performing a test compile to view your work in the game

  • Using the following tools:

    • Clipping Tool

    • Carve

    • Vertex Tool

  • Using the object bar

  • Creating a 3D SkyBox

Let us begin.