Welcome to the world of lighting and compiling! It's generally accepted that lighting can make or break a map, and this chapter will show you how to avoid some common pitfalls while utilizing some of Source's most advanced lighting features to make your environment shine.
This chapter will cover the following topics:
Using lights
Emphasizing lights
Modifying the Lightmap Grid
Assigning Smoothing groups
Compiling concepts
Placing cubemaps
Adding color correction
The best way to learn is to jump in, so let's get started!