Book Image

Source SDK Game Development Essentials

By : Brett Joseph Bernier
Book Image

Source SDK Game Development Essentials

By: Brett Joseph Bernier

Overview of this book

Table of Contents (18 chapters)
Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. Lighting and Compiling

Welcome to the world of lighting and compiling! It's generally accepted that lighting can make or break a map, and this chapter will show you how to avoid some common pitfalls while utilizing some of Source's most advanced lighting features to make your environment shine.

This chapter will cover the following topics:

  • Using lights

  • Emphasizing lights

  • Modifying the Lightmap Grid

  • Assigning Smoothing groups

  • Compiling concepts

  • Placing cubemaps

  • Adding color correction

The best way to learn is to jump in, so let's get started!